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Index of types
A
audio_buffer
[
Sdl.Audio
]
audio_buffer
[
Sdlaudio
]
audio_device_id
[
Sdl.Audio
]
audio_device_id
[
Sdlaudio
]
audio_spec
[
Sdl.Audio
]
audio_spec
[
Sdlaudio
]
api doc
B
button
[
Sdl.Mouse
]
button
[
Sdlmouse
]
C
context
[
Sdl.GL
]
context
[
Sdlgl
]
D
direction
[
Sdl.Hat
]
direction
[
Sdlhat
]
F
format
[
Sdl.Audio
]
format
[
Sdlaudio
]
G
gl_attr
[
Sdl.GL
]
gl_attr
[
Sdlgl
]
api doc
I
input
[
Sdl.RWops
]
input
[
Sdlrwops
]
J
joy_axis_event
[
Sdl.Event
]
joy_axis_event
[
Sdlevent
]
api doc
joy_button_event
[
Sdl.Event
]
joy_button_event
[
Sdlevent
]
api doc
joy_device_change
[
Sdl.Event
]
joy_device_change
[
Sdlevent
]
joy_device_event
[
Sdl.Event
]
joy_device_event
[
Sdlevent
]
joy_hat_event
[
Sdl.Event
]
joy_hat_event
[
Sdlevent
]
api doc
K
keyboard_event
[
Sdl.Event
]
keyboard_event
[
Sdlevent
]
api doc
M
mouse_button_event
[
Sdl.Event
]
mouse_button_event
[
Sdlevent
]
api doc
mouse_motion_event
[
Sdl.Event
]
mouse_motion_event
[
Sdlevent
]
api doc
mouse_wheel_event
[
Sdl.Event
]
mouse_wheel_event
[
Sdlevent
]
api doc
P
pixel_format
[
Sdl.Pixel
]
pixel_format
[
Sdlpixel
]
pos
[
Sdl.Mouse
]
pos
[
Sdlmouse
]
positions
[
Sdl.Hat
]
positions
[
Sdlhat
]
power_state
[
Sdl.Power
]
power_state
[
Sdlpower
]
priority
[
Sdl.Hint
]
priority
[
Sdlhint
]
api doc
Q
quit_event
[
Sdl.Event
]
quit_event
[
Sdlevent
]
R
renderer_flags
[
Sdl.Render
]
renderer_flags
[
Sdlrender
]
api doc
renderer_flip
[
Sdl.Render
]
renderer_flip
[
Sdlrender
]
api doc
renderer_info
[
Sdl.Render
]
renderer_info
[
Sdlrender
]
api doc
rgb
[
Sdl.Pixel
]
rgb
[
Sdlpixel
]
rgba
[
Sdl.Pixel
]
rgba
[
Sdlpixel
]
S
seek
[
Sdl.RWops
]
seek
[
Sdlrwops
]
state
[
Sdl.Event
]
state
[
Sdlevent
]
status
[
Sdl.Audio
]
status
[
Sdlaudio
]
subsystem
[
Sdl.Init
]
subsystem
[
Sdl
]
subsystem
[
Sdlinit
]
T
t
[
Sdlba.Texture_ba
]
t
[
Sdlba.Surface_ba
]
t
[
Sdltexture_ba
]
t
[
Sdlsurface_ba
]
t
[
Sdl.Hint
]
t
[
Sdl.RWops
]
t
[
Sdl.Audio
]
t
[
Sdl.Rect
]
t
[
Sdl.Joystick
]
t
[
Sdl.Keymod
]
t
[
Sdl.Scancode
]
t
[
Sdl.Keycode
]
t
[
Sdl.Event
]
t
[
Sdl.BlendMode
]
t
[
Sdl.PixelFormat
]
t
[
Sdl.TextureAccess
]
t
[
Sdl.Texture
]
t
[
Sdl.Render
]
t
[
Sdl.Surface
]
t
[
Sdl.Window
]
t
[
Sdlhint
]
t
[
Sdlrwops
]
t
[
Sdlaudio
]
t
[
Sdljoystick
]
t
[
Sdlkeymod
]
t
[
Sdlscancode
]
t
[
Sdlkeycode
]
t
[
Sdlevent
]
t
[
SdlpixelFormat
]
api doc
t
[
SdltextureAccess
]
api doc
t
[
Sdltexture
]
t
[
Sdlrender
]
t
[
Sdlwindow
]
t
[
Sdlsurface
]
t
[
SdlblendMode
]
t
[
Sdlrect
]
A rectangle, with the origin at the upper left.
text_editing_event
[
Sdl.Event
]
text_editing_event
[
Sdlevent
]
text_input_event
[
Sdl.Event
]
text_input_event
[
Sdlevent
]
U
uint16
[
Sdl.RWops
]
uint16
[
Sdlrwops
]
uint32
[
Sdl.RWops
]
uint32
[
Sdlrwops
]
uint64
[
Sdl.RWops
]
uint64
[
Sdlrwops
]
uint8
[
Sdl.RWops
]
uint8
[
Sdl.Pixel
]
uint8
[
Sdlrwops
]
uint8
[
Sdlpixel
]
V
version
[
Sdl.Version
]
version
[
Sdlversion.R
]
record version type
version
[
Sdlversion
]
W
window_event
[
Sdl.Event
]
window_event
[
Sdlevent
]
api doc
window_event_kind
[
Sdl.Event
]
window_event_kind
[
Sdlevent
]
window_event_xy
[
Sdl.Event
]
window_event_xy
[
Sdlevent
]
window_flags
[
Sdl.Window
]
window_flags
[
Sdlwindow
]
api doc
window_pos
[
Sdl.Window
]
window_pos
[
Sdlwindow
]