class texture :texture_src -> ?area:int SFRect.t -> unit ->
object
..end
val texture : SFTexture.t
method bind : unit -> unit
method destroy : unit -> unit
method is_repeated : bool
method is_smooth : bool
method set_repeated : repeated:bool -> unit
method set_smooth : smooth:bool -> unit
method size : int * int
method t : SFTexture.t