class circle_shape :?radius:float -> ?pointCount:int -> unit ->
object
..end
val circle : SFCircleShape.t
method draw : SFRenderWindow.t -> ?states:render_states -> unit -> unit
method draw_item : draw_type
method get_point_count : unit -> int
method set_fill_color : color:SFColor.t -> unit
method set_point_count : count:int -> unit
method set_position : position:float * float -> unit
method set_radius : radius:float -> unit
method t : SFCircleShape.t