?radius:float ->
?pointCount:int ->
unit ->
object
val circle : SFCircleShape.t
method draw :
SFRenderWindow.t ->
?states:Oo_sfml_graphics.render_states -> unit -> unit
method draw_item : Oo_sfml_graphics.draw_type
method get_point_count : unit -> int
method set_fill_color : color:SFColor.t -> unit
method set_point_count : count:int -> unit
method set_position : position:float * float -> unit
method set_radius : radius:float -> unit
method t : SFCircleShape.t
end