module SFShader:sig..end
Online documentation for the Shader class
type 
val loadFromFile : ?vertexShaderFilename:string ->
       ?fragmentShaderFilename:string -> unit -> t
val loadFromMemory : ?vertexShader:string -> ?fragmentShader:string -> unit -> t
typeinput =[ `Buffer of string | `Filename of string ]
val load : ?vertexShader:input ->
       ?fragmentShader:input -> unit -> t
val destroy : shader:t -> unit
val bind : shader:t -> unit
val isAvailable : unit -> bool
val setFloatParameter : shader:t -> name:string -> x:float -> unit
val setFloat2Parameter : shader:t -> name:string -> x:float -> y:float -> unit
val setFloat3Parameter : shader:t -> name:string -> x:float -> y:float -> z:float -> unit
val setFloat4Parameter : shader:t ->
       name:string -> x:float -> y:float -> z:float -> w:float -> unit