sig
type t
external create :
Sdltype.renderer ->
SdlpixelFormat.t -> SdltextureAccess.t -> int -> int -> Sdltexture.t
= "caml_SDL_CreateTexture"
external create_from_surface :
Sdltype.renderer -> Sdlsurface.t -> Sdltexture.t
= "caml_SDL_CreateTextureFromSurface"
external destroy : Sdltexture.t -> unit = "caml_SDL_DestroyTexture"
external set_blend_mode : Sdltexture.t -> SdlblendMode.t -> unit
= "caml_SDL_SetTextureBlendMode" [@@noalloc]
external get_blend_mode : Sdltexture.t -> SdlblendMode.t
= "caml_SDL_GetTextureBlendMode"
external set_alpha_mod : Sdltexture.t -> alpha:int -> unit
= "caml_SDL_SetTextureAlphaMod"
external get_alpha_mod : Sdltexture.t -> int
= "caml_SDL_GetTextureAlphaMod"
external set_color_mod : Sdltexture.t -> int * int * int -> unit
= "caml_SDL_SetTextureColorMod"
external set_color_mod3 : Sdltexture.t -> r:int -> g:int -> b:int -> unit
= "caml_SDL_SetTextureColorMod3"
external get_color_mod : Sdltexture.t -> int * int * int
= "caml_SDL_GetTextureColorMod"
end