sig
type t
val create : unit -> SFSprite.t
val copy : sprite:SFSprite.t -> SFSprite.t
val setPosition : sprite:SFSprite.t -> pos:float * float -> unit
val setPosition2 : sprite:SFSprite.t -> x:float -> y:float -> unit
val move : sprite:SFSprite.t -> offset:float * float -> unit
val move2 : sprite:SFSprite.t -> offsetX:float -> offsetY:float -> unit
val scale : sprite:SFSprite.t -> factors:float * float -> unit
val scale2 : sprite:SFSprite.t -> factorX:float -> factorY:float -> unit
val rotate : sprite:SFSprite.t -> angle:float -> unit
val setScale : sprite:SFSprite.t -> scale:float * float -> unit
val setScale2 : sprite:SFSprite.t -> scaleX:float -> scaleY:float -> unit
val setRotation : sprite:SFSprite.t -> rotation:float -> unit
val setOrigin : sprite:SFSprite.t -> origin:float * float -> unit
val setColor : sprite:SFSprite.t -> color:SFColor.t -> unit
val setTexture :
sprite:SFSprite.t -> texture:SFTexture.t -> resetRect:bool -> unit
val getScaleX : sprite:SFSprite.t -> float
val getScaleY : sprite:SFSprite.t -> float
val getScale : sprite:SFSprite.t -> float * float
val getRotation : sprite:SFSprite.t -> float
end