(float * float) * (float * float) ->
object
val rect : float SFRect.t
method contains : float * float -> bool
method height : float
method intersection :
Oo_sfml_graphics.float_rect -> Oo_sfml_graphics.float_rect option
method intersects : Oo_sfml_graphics.float_rect -> bool
method left : float
method t : float SFRect.t
method top : float
method width : float
end